Generated Board
Generated image source retained locally in this deployment; upstream generation URL: source image URL.
Chosen UE Asset
全村出击 -> 炮塔防线
控制角色收集金币并升级炮塔,通过火力压制抵御不断涌来的敌群。
人群刷怪感、1vN 反转、被围攻的压迫感,和 UE 的收集金币升级炮塔/敌群推进天然同构。
- 角色移动收集金币
- 将金币投入炮塔升级槽
- 炮塔升级并自动攻击敌群
- 敌群被消灭或突破防线
Hook Analysis
A man attempts to steal a parked scooter but is interrupted by the owner. A chaotic, slapstick-style chase ensues, drawing in a large crowd of neighbors who all join the pursuit, running off-screen.
Reusable skeleton: A single person commits a minor offense or mistake, triggering an absurdly disproportionate and massive response from a large group of people.
- Depicts an attempted theft.
- Depicts a mob chase, which could be interpreted as promoting vigilantism.

Downstream Image 2
ue_standee_url controls subject identity: https://cdn-tobatsu.funplus-marketing.ai/material-board/creative/dsp-assets-20260509-board-skills/ksjSenkWrU-generated_standee_v8_farmer_vehicle.png

Downstream Image 3
ue_ref_url controls UE world, material, camera, and final landing: https://cdn-tobatsu.funplus-marketing.ai/material-board/creative/dsp-assets-20260509-board-skills/EykJICTw1W-ref_1.jpg
12 Shot Bridge
| Shot | Phase | Description |
|---|---|---|
| 01 | viral_hook | UE 小工人主角偷偷靠近一个安静的巷口目标箱,周围像没人。 |
| 02 | viral_hook | 他伸手碰到目标箱旁边的细绳/警报杆。 |
| 03 | viral_hook | 门缝和窗户同时打开,里面出现很多小人眼睛。 |
| 04 | viral_hook | 主角还没反应过来,人群从门里冲出。 |
| 05 | viral_hook | 主角抱着目标箱后退,表情从得意变慌张。 |
| 06 | viral_hook | 人群越追越近,形成原 hook 那种“全村出击”压迫感。 |
| 07 | viral_hook | 主角被逼到路口,差点被人群淹没。 |
| 08 | viral_hook | 他慌乱中躲到一个小炮塔/防线道具后面。 |
| 09 | viral_hook | 冲来的人群撞上软弹幕,被轻轻弹开成一团。 |
| 10 | ue_landing | 镜头转成 UE 俯视角,同一条路变成炮塔防线入口。 |
| 11 | ue_landing | 炮塔继续用软弹挡住涌来的人群/敌群。 |
| 12 | ue_landing | 最终画面:主角躲在防线后,路口稳定,像 UE 第一屏。 |
Reference Contract
@image1 = generated storyboard board / story map.
@image2 = locked UE subject standee.
@image3 = UE gameplay/world reference.
Story stays close to the viral crowd reversal through shots 1-9; shots 10-12 land into the UE turret-defense world.
Negative Rules
No original viral screenshots inside panels. No Material Board callbacks, ingest, webhooks, row creation, or updates. No 9:16 board, no four-panel comic, no glossy poster, no generic locked-farmer fallback.
- 游戏开始时角色快速收集金币的瞬间
- 炮塔升级后火力瞬间增强的时刻
- 敌群逼近防线时的紧张对峙瞬间